![]() ![]() ![]() His whips have range equal to the longest of the Gladiator's swords, he gets whips of every element, and the magic whips have very powerful attacks, but they're not the most accurate weapons, the magic whips need a ridiculous amount of MAG to be effective, and most whips except the magic-less ones have low physical damage. STR boosts his damage, DEX boosts how many bullets his MP-based attacks fire, and MAG lets him build up MP. Whipper: A melee fighter who uses a long whip to strike enemies.His bows have good range, and the magic bows don't need a huge MAG stat, but some enemies are hard to hit with his arrows, and the terrain can block them. STR boosts his range, DEX boosts his damage, and MAG lets him build up MP. Depending on the bow used, he may aim his arrows in a high arc, or fire straight at enemies ahead of him. Sniper: A ranged attacker who uses bows.MAG boosts his attack range, which is also the range of his buff aura. His DEX boosts the party's physical defense by 1 for every 5 DEX points. His STR boosts the party's attack damage by 1% per point. His main purpose is the buffing aura he provides to the rest of the party. Priest: A support class, who uses magic staves that hit all enemies within range, but deal relatively weak damage compared to most other classes' weapons.His magic spells are powerful enough that he can act as support or a direct attacker, and he doesn't need to charge up MP, but the spells have high AGI (low rate of fire), and some of them don't pass through terrain. STR boosts his range, DEX lets him shoot faster, and MAG boosts his damage. Magician: A ranged fighter who fires magical projectiles.His magic attacks can be really strong, but to capitalize on them he needs a decent amount of MAG, and his bad range means he'll take the most hits from enemies. STR raises his attack damage, DEX raises his attack speed to a limit of 5-10 AGI (frames between attacks), and MAG lets him build up MP. Boxer: The fastest melee attacker, who fights using gloves. ![]() The MAG stat determines how much MP each attack generates. Some classes can use magic weapons that build up MP with each attack, and unleash it when full with elemental projectile attacks. Every class gains some amount of LP with each stat point spent, even if you don't put it directly into LP. With every level gained, each stickman gets two stat points you can allocate into LP (his hitpoints, raising them directly), STR (Strength), DEX (Dexterity) or MAG (Magic). Your party gains experience and levels up together, with one EXP value shared by the whole party. When starting the game you choose character classes for your four stickmen, from the eight classes available. ![]()
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